Scout.c
class Scout_Base : BoltActionRifle_ExternalMagazine_Base
{
override RecoilBase SpawnRecoilObject()
{
return new ScoutRecoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
super.OnDebugSpawn();
GetInventory().CreateAttachment("ACOGOptic");
}
};