B95.c
class B95_base : DoubleBarrel_Base
{
override RecoilBase SpawnRecoilObject()
{
return new B95Recoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
//super.OnDebugSpawn();
SpawnAmmo("Ammo_308Win",SAMF_DEFAULT);
GameInventory inventory = GetInventory();
inventory.CreateInInventory( "HuntingOptic" );
EntityAI entity;
if ( Class.CastTo(entity, this) )
{
entity.SpawnEntityOnGroundPos("Ammo_308Win", entity.GetPosition());
}
}
};
class B95 : B95_base {};
class SawedoffB95 extends B95_base {};