Makarov.c
class MakarovIJ70_Base : Pistol_Base
{
override RecoilBase SpawnRecoilObject()
{
return new MakarovRecoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
GameInventory inventory = GetInventory();
inventory.CreateInInventory( "PistolSuppressor" );
SpawnAttachedMagazine("Mag_IJ70_8Rnd");
}
};