Luger.c
class Luger_Base : Pistol_Base
{
override RecoilBase SpawnRecoilObject()
{
return new LugerRecoil(this);
}
override int GetChargedPistolAnimState()
{
return PistolAnimState.DEFAULT;
}
override int GetOpenPistolAnimState()
{
return PistolAnimState.OPENED_DISCHARGED;
}
override int GetJammedPistolAnimState()
{
return PistolAnimState.CLOSED_CHARGED;
}
};
class Luger : Luger_Base {};