Glock.c
class Glock19_Base : Pistol_Base
{
override RecoilBase SpawnRecoilObject()
{
return new GlockRecoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
GameInventory inventory = GetInventory();
inventory.CreateInInventory( "PistolSuppressor" );
inventory.CreateInInventory( "FNP45_MRDSOptic" );
inventory.CreateInInventory( "TLRLight" );
inventory.CreateInInventory( "Battery9V" );
inventory.CreateInInventory( "Battery9V" );
SpawnAttachedMagazine("Mag_Glock_15Rnd");
}
};