Derringer.c
class Derringer_Base : DoubleBarrel_Base
{
override RecoilBase SpawnRecoilObject()
{
return new DerringerRecoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
SpawnAmmo("Ammo_357",SAMF_DEFAULT);
EntityAI entity;
if ( Class.CastTo(entity, this) )
{
entity.SpawnEntityOnGroundPos("Ammo_357", entity.GetPosition());
}
}
override int GetAnimationForChamberingWithEjection()
{
return WeaponActionChamberingTypes.CHAMBERING_DOUBLE_FIREOUT_EJECT;
}
};
class Derringer : Derringer_Base {};