DE.c
class Deagle_Base : Pistol_Base
{
override RecoilBase SpawnRecoilObject()
{
return new DEagleRecoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
GameInventory inventory = GetInventory();
inventory.CreateInInventory( "PistolSuppressor" );
inventory.CreateInInventory( "PistolOptic" );
SpawnAttachedMagazine("Mag_Deagle_9rnd");
}
};
class Deagle : Deagle_Base {};
class Deagle_Gold : Deagle_Base {};