1911.c
class Colt1911_Base : Pistol_Base
{
override RecoilBase SpawnRecoilObject()
{
return new Colt1911Recoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
GameInventory inventory = GetInventory();
inventory.CreateInInventory( "PistolSuppressor" );
inventory.CreateInInventory( "TLRLight" );
inventory.CreateInInventory( "Battery9V" );
SpawnAttachedMagazine("Mag_1911_7Rnd");
}
};
class Colt1911 : Colt1911_Base {};
class Engraved1911 : Colt1911_Base {};