DIFF

WeaponReplacingMagAndChamberNext.c


/**@class		DetachOldMagazine
 * @brief		detaches old magazine from weapon and stores it in left hand (LH)
 **/
class DetachOldMagazine extends WeaponStateBase
{
	Magazine m_oldMagazine; /// magazine that will be detached
	ref InventoryLocation m_newDst;

	void DetachOldMagazine (Weapon_Base w = NULL, WeaponStateBase parent = NULL)
	{
		m_oldMagazine = NULL;
		m_newDst = NULL;
	}
	
	override void OnEntry (WeaponEventBase e)
	{
		super.OnEntry(e);
	}

	override void OnAbort (WeaponEventBase e)
	{
		super.OnAbort(e);
		m_oldMagazine = NULL;
		m_newDst = NULL;
	}

	override void OnExit (WeaponEventBase e)
	{
		if (m_oldMagazine)
		{
			InventoryLocation il = new InventoryLocation();
			e.m_player.GetInventory().FindFreeLocationFor( m_oldMagazine , FindInventoryLocationType.CARGO, il );			
			
			if (!m_newDst || !m_newDst.IsValid() || m_newDst.GetType() == InventoryLocationType.GROUND)
			{
				if (DayZPlayerUtils.HandleDropMagazine(e.m_player, m_oldMagazine))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, ok - no inventory space for old magazine - dropped to ground"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, error - cannot drop magazine from left hand after not found inventory space for old magazine");
				
			}
			else
			{
				InventoryLocation oldSrc = new InventoryLocation();
				m_oldMagazine.GetInventory().GetCurrentInventoryLocation(oldSrc);
				
				if (GameInventory.LocationSyncMoveEntity(oldSrc, m_newDst))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, ok - old magazine removed from wpn (LHand->inv)"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, error - cannot remove old mag from wpn");
			}
		}

		m_weapon.HideMagazine();
		m_oldMagazine = NULL;
		m_newDst = null;
		super.OnExit(e);
	}
	
	override bool SaveCurrentFSMState (ParamsWriteContext ctx)
	{
		if (!super.SaveCurrentFSMState(ctx))
			return false;

		if (!ctx.Write(m_oldMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.SaveCurrentFSMState: cannot write m_oldMagazine for weapon=" + m_weapon);
			return false;
		}
		
				
		if (!OptionalLocationWriteToContext(m_newDst, ctx))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.SaveCurrentFSMState: cannot write m_newDst for weapon=" + m_weapon);
			return false;
		}

		return true;
	}

	override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
	{
		if (!super.LoadCurrentFSMState(ctx, version))
			return false;

		if (!ctx.Read(m_oldMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.LoadCurrentFSMState: cannot read m_oldMagazine for weapon=" + m_weapon);
			return false;
		}
		
		if (!OptionalLocationReadFromContext(m_newDst, ctx))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.LoadCurrentFSMState: cannot read m_newDst for weapon=" + m_weapon);
			return false;
		}
		return true;
	}
};

/**@class		OldMagazineHide
 * @brief		hides old magazine, but keep it in LH
 * @note		on abort, old magazine is dropped to ground
 **/
class OldMagazineHide : MagazineHide
{
};

/**@class		SwapOldAndNewMagazine
 * @brief		old magazine to inventory, new to left hand
 *
 * stores old magazine in left hand somewhere in inventory (or drop to ground if necessary)
 * and moves new magazine to left hand.
 * on abort new magazine is dropped to ground.
 **/
class SwapOldAndNewMagazine extends WeaponStateBase
{
	Magazine m_newMagazine; /// magazine that will be dropped on abort
	ref InventoryLocation m_newDst;

	override void OnEntry (WeaponEventBase e)
	{
		super.OnEntry(e);
		
		if( e )
		{
			if (!m_newMagazine || !m_newDst || !m_newDst.IsValid())
			{
				Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " SwapOldAndNewMagazine, error - m_newMagazine(" + m_newMagazine + ") or destination(" + InventoryLocation.DumpToStringNullSafe(m_newDst) + ") is not set ");
			}
			else
			{
				e.m_player.GetInventory().ClearInventoryReservationEx( m_newMagazine , m_newDst );
				m_weapon.ShowMagazine();
				InventoryLocation lhand = new InventoryLocation();
				lhand.SetAttachment(e.m_player, m_newMagazine, InventorySlots.LEFTHAND);
			
				if (GameInventory.LocationSyncMoveEntity(lhand, m_newDst))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " SwapOldAndNewMagazine, ok - new magazine removed from inv (LHand->Att)"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " SwapOldAndNewMagazine, error - cannot remove new mag from LHand");
			}
		}
	}
	
	override void OnAbort (WeaponEventBase e)
	{
		//m_weapon.HideMagazine();

		m_newMagazine = NULL;
		m_newDst = NULL;

		super.OnAbort(e);
	}

	override void OnExit (WeaponEventBase e)
	{
		m_newMagazine = NULL;
		m_newDst = NULL;

		super.OnExit(e);
	}
	
	override bool SaveCurrentFSMState (ParamsWriteContext ctx)
	{
		if (!super.SaveCurrentFSMState(ctx))
			return false;

		if (!ctx.Write(m_newMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " SwapOldAndNewMagazine.SaveCurrentFSMState: cannot write m_newMagazine for weapon=" + m_weapon);
			return false;
		}
		
		if (!OptionalLocationWriteToContext(m_newDst, ctx))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " SwapOldAndNewMagazine.SaveCurrentFSMState: cannot write m_newDst for weapon=" + m_weapon);
			return false;
		}

		return true;
	}

	override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
	{
		if (!super.LoadCurrentFSMState(ctx, version))
			return false;

		if (!ctx.Read(m_newMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " SwapOldAndNewMagazine.LoadCurrentFSMState: cannot read m_newMagazine for weapon=" + m_weapon);
			return false;
		}
		if (!OptionalLocationReadFromContext(m_newDst, ctx))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " SwapOldAndNewMagazine.LoadCurrentFSMState: cannot read m_newDst for weapon=" + m_weapon);
			return false;
		}

		return true;
	}
};

/**@class		AttachNewMagazine
 * @brief		attach mag in LH into weapon
 **/
class AttachNewMagazine extends WeaponStateBase
{
	Magazine m_newMagazine; /// new magazine from inventory that will be attached
	ref InventoryLocation m_newDst;

	void AttachNewMagazine (Weapon_Base w = NULL, WeaponStateBase parent = NULL)
	{
		m_newMagazine = NULL;
		m_newDst = NULL;
	}
	
	override bool IsWaitingForActionFinish ()
	{
		return true;
	}

	override void OnEntry (WeaponEventBase e)
	{
		super.OnEntry(e);
		if (e)
		{
			if (m_newMagazine && m_newDst)
			{
				InventoryLocation il = new InventoryLocation();
				if (m_newMagazine.GetInventory().GetCurrentInventoryLocation(il))
				{
					InventoryLocation lhand = new InventoryLocation();
					lhand.SetAttachment(e.m_player, m_newMagazine, InventorySlots.LEFTHAND);
					if (GameInventory.LocationSyncMoveEntity(il, m_newDst))
					{
						m_weapon.ShowMagazine();
						if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine, ok - attached new magazine (LHand->dst)"); }
					}
					else
					{
						if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine, error - cannot attach new magazine!"); }
					}
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine, error - cannot get curr location");
			}
			else
				Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine, error - no magazines configured for replace (m_new=NULL)");
		}
	}

	override void OnAbort (WeaponEventBase e)
	{
		if (m_newMagazine && m_newDst)
		{
			if (DayZPlayerUtils.HandleDropMagazine(e.m_player, m_newMagazine))
			{
				if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store, ok - aborting, detached magazine dropped to ground"); }
			}
			else
				Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponDetachingMag_Store, error - cannot abort detaching of magazine");

			m_weapon.HideMagazine(); // force hide on abort
		}
		
		if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine, aborting, but attached new magazine already in place"); }
		m_newMagazine = NULL;
		m_newDst = NULL;

		super.OnAbort(e);
	}

	override void OnExit (WeaponEventBase e)
	{
		m_newMagazine = NULL;
		m_newDst = NULL;
		super.OnExit(e);
	}

	override bool SaveCurrentFSMState (ParamsWriteContext ctx)
	{
		if (!super.SaveCurrentFSMState(ctx))
			return false;

		if (!ctx.Write(m_newMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine.SaveCurrentFSMState: cannot write m_newMagazine for weapon=" + m_weapon);
			return false;
		}

		if (!OptionalLocationWriteToContext(m_newDst, ctx))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine.SaveCurrentFSMState: cannot write m_newDst for weapon=" + m_weapon);
			return false;
		}
		return true;
	}

	override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
	{
		if (!super.LoadCurrentFSMState(ctx, version))
			return false;

		if (!ctx.Read(m_newMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine.LoadCurrentFSMState: cannot read m_newMagazine for weapon=" + m_weapon);
			return false;
		}
		if (!OptionalLocationReadFromContext(m_newDst, ctx))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " AttachNewMagazine.LoadCurrentFSMState: cannot read m_newDst for weapon=" + m_weapon);
			return false;
		}
		return true;
	}
};

class AttachNewMagazine_W4T extends WeaponStateBase
{
	override bool IsWaitingForActionFinish () { return true; }
};


/**@class		WeaponReplacingMagAndChamberNext
 * @brief		replace current magazine with new one
 *
 * replace magazine, i.e. eject curr magazine from weapon, attach another (store the old one) 
 * and chamber next bullet from magazine (if possible)
 **/
class WeaponReplacingMagAndChamberNext extends WeaponStateBase
{
	WeaponActions m_action;
	int m_actionType;

	ref WeaponStartAction m_start;
	ref DetachOldMagazine m_detach;
	ref OldMagazineHide m_hideOld;
	ref SwapOldAndNewMagazine m_swapMags;
	ref AttachNewMagazine_W4T m_attach;
	ref WeaponChamberFromAttMag_W4T m_chamber;
	ref WeaponCharging_CK m_onCK;
	ref WeaponEjectCasing m_eject;

	// substates configuration
	Magazine m_oldMagazine; /// magazine that will be detached
	Magazine m_newMagazine; /// magazine that will be attached
	ref InventoryLocation m_newDst;

	void WeaponReplacingMagAndChamberNext (Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)
	{
		m_action = action;
		m_actionType = actionType;
		m_newMagazine = NULL;

		// setup nested state machine
		m_start = new WeaponStartAction(m_weapon, this, m_action, m_actionType);
		m_eject = new WeaponEjectCasing(m_weapon,this);
		m_detach = new DetachOldMagazine(m_weapon, this);
		m_hideOld = new OldMagazineHide(m_weapon, this);
		m_swapMags = new SwapOldAndNewMagazine(m_weapon, this);
		m_attach = new AttachNewMagazine_W4T(m_weapon, this);
		m_chamber = new WeaponChamberFromAttMag_W4T(m_weapon, this);
		m_onCK = new WeaponCharging_CK(m_weapon, this);

		// events
		WeaponEventBase __so_ = new WeaponEventAnimSliderOpen;
		WeaponEventBase __md_ = new WeaponEventAnimMagazineDetached;
		WeaponEventBase __mh_ = new WeaponEventAnimMagazineHide;
		WeaponEventBase __ms_ = new WeaponEventAnimMagazineShow;
		WeaponEventBase __ma_ = new WeaponEventAnimMagazineAttached;
		WeaponEventBase __ck_ = new WeaponEventAnimCocked;
		WeaponEventBase _fin_ = new WeaponEventHumanCommandActionFinished;

		m_fsm = new WeaponFSM(this); // @NOTE: set owner of the submachine fsm
		m_fsm.AddTransition(new WeaponTransition(   m_start, __md_, m_detach));
		m_fsm.AddTransition(new WeaponTransition(   m_start, __so_, m_eject));
		m_fsm.AddTransition(new WeaponTransition(   m_eject, __md_, m_detach));
		m_fsm.AddTransition(new WeaponTransition(  m_detach, __mh_, m_hideOld));
		m_fsm.AddTransition(new WeaponTransition( m_hideOld, __ms_, m_swapMags));
		m_fsm.AddTransition(new WeaponTransition(m_swapMags, __ma_, m_attach));
		m_fsm.AddTransition(new WeaponTransition(  m_attach, __ck_, m_chamber, NULL, new GuardAnd(new WeaponGuardCurrentChamberEmpty(m_weapon), new WeaponGuardHasAmmo(m_weapon))));
		m_fsm.AddTransition(new WeaponTransition(  m_attach, __ck_, m_onCK));
		
		m_fsm.AddTransition(new WeaponTransition(  m_attach, _fin_, NULL));
		m_fsm.AddTransition(new WeaponTransition( m_chamber, _fin_, NULL));
		m_fsm.AddTransition(new WeaponTransition(    m_onCK, _fin_, NULL));
		
		// Safety exits
		m_fsm.AddTransition(new WeaponTransition(m_swapMags, _fin_, null));
		m_fsm.AddTransition(new WeaponTransition(m_hideOld,  _fin_, null));
		m_fsm.AddTransition(new WeaponTransition(m_detach,   _fin_, null));
		m_fsm.AddTransition(new WeaponTransition(m_eject,    _fin_, null));
		m_fsm.AddTransition(new WeaponTransition(m_start,    _fin_, null));	

		m_fsm.SetInitialState(m_start);
	}
	
	override void OnEntry (WeaponEventBase e)
	{
		if (e != NULL)
		{
			WeaponEventSwapMagazine se;
			if (Class.CastTo(se, e))
			{
				int mi = m_weapon.GetCurrentMuzzle();
				m_oldMagazine = m_weapon.GetMagazine(mi);
				m_newMagazine = se.m_magazine;
				m_newDst = se.m_dst;
				
				if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNext, m_oldMagazine= " + m_oldMagazine + " m_newMagazine= " + m_newMagazine + " m_oldMagazineDst= " + typename.EnumToString(InventoryLocationType, se.m_dst.GetType())); }
				
				InventoryLocation oldSrc = new InventoryLocation();
				InventoryLocation newSrc = new InventoryLocation();

				if (!m_newMagazine.GetInventory().GetCurrentInventoryLocation(newSrc))
				{
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNext cannot get curr inv loc of NEW mag=" + Object.GetDebugName(m_newMagazine));
				}
				if (!m_oldMagazine.GetInventory().GetCurrentInventoryLocation(oldSrc))
				{
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNext cannot get curr inv loc of OLD mag=" + Object.GetDebugName(m_oldMagazine));
				}
				
				// move to LH
				InventoryLocation lhand = new InventoryLocation();
				lhand.SetAttachment(e.m_player, m_newMagazine, InventorySlots.LEFTHAND);
				
				if (GameInventory.LocationSyncMoveEntity(newSrc, lhand))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RemoveNewMagazineFromInventory, ok - new magazine removed from inv (inv->LHand)"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RemoveNewMagazineFromInventory, error - cannot new remove mag from inv");

				m_detach.m_oldMagazine = m_oldMagazine;
				m_detach.m_newDst = m_newDst;

				m_swapMags.m_newMagazine = m_newMagazine;
				
				oldSrc.SetItem(m_newMagazine);
				m_swapMags.m_newDst = oldSrc;
			}
		}
		super.OnEntry(e);
	}
	
	override void OnExit (WeaponEventBase e)
	{
		super.OnExit(e);
		
		EntityAI leftHandItem = e.m_player.GetInventory().FindAttachment(InventorySlots.LEFTHAND);
		Magazine mag = Magazine.Cast(leftHandItem);
		
		if(mag)
		{
			if (m_newMagazine)
				e.m_player.GetInventory().ClearInventoryReservationEx( m_newMagazine , null );
			if (m_oldMagazine)
				e.m_player.GetInventory().ClearInventoryReservationEx( m_oldMagazine , null );
			
			InventoryLocation il = new InventoryLocation();
			
			e.m_player.GetInventory().FindFreeLocationFor(mag, FindInventoryLocationType.CARGO, il);
			
			if (!il.IsValid())
			{
				if (DayZPlayerUtils.HandleDropMagazine(e.m_player, mag))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, ok - no inventory space for old magazine - dropped to ground - exit"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, error - cannot drop magazine from left hand after not found inventory space for old magazine - exit");
				
			}
			else
			{
				InventoryLocation oldSrc = new InventoryLocation();
				mag.GetInventory().GetCurrentInventoryLocation(oldSrc);
				
				if (GameInventory.LocationSyncMoveEntity(oldSrc, il))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, ok - old magazine removed from wpn (LHand->inv) - exit"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, error - cannot remove old mag from wpn - exit");
			}
		}

		m_oldMagazine = NULL;
		m_newMagazine = NULL;
		m_newDst = NULL;
	}
	
	override void OnAbort(WeaponEventBase e)
	{
		super.OnAbort(e);
		
		EntityAI leftHandItem = e.m_player.GetInventory().FindAttachment(InventorySlots.LEFTHAND);
		Magazine mag = Magazine.Cast(leftHandItem);
		
		if (mag)
		{
			if (m_newMagazine)
				e.m_player.GetInventory().ClearInventoryReservationEx( m_newMagazine , null );
			if (m_oldMagazine)
				e.m_player.GetInventory().ClearInventoryReservationEx( m_oldMagazine , null );
			
			InventoryLocation il = new InventoryLocation();
			
			e.m_player.GetInventory().FindFreeLocationFor(mag, FindInventoryLocationType.CARGO, il);
		
			if (!il.IsValid())
			{
				if (DayZPlayerUtils.HandleDropMagazine(e.m_player, mag))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, ok - no inventory space for old magazine - dropped to ground - abort"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, error - cannot drop magazine from left hand after not found inventory space for old magazine - abort");
				
			}
			else
			{
				InventoryLocation oldSrc = new InventoryLocation();
				mag.GetInventory().GetCurrentInventoryLocation(oldSrc);
				
				if (GameInventory.LocationSyncMoveEntity(oldSrc, il))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, ok - old magazine removed from wpn (LHand->inv) - abort"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine, error - cannot remove old mag from wpn - abort");
			}
		}
	}
	
	override bool SaveCurrentFSMState (ParamsWriteContext ctx)
	{
		if (!super.SaveCurrentFSMState(ctx))
			return false;

		if (!ctx.Write(m_newMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.SaveCurrentFSMState: cannot write m_newMagazine for weapon=" + m_weapon);
			return false;
		}

		if (!ctx.Write(m_oldMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.SaveCurrentFSMState: cannot write m_oldMagazine for weapon=" + m_weapon);
			return false;
		}
		
		if (!m_newDst.WriteToContext(ctx))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.SaveCurrentFSMState: cannot write m_newDst for weapon=" + m_weapon);
			return false;
		}
		
		return true;
	}

	override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
	{
		if (!super.LoadCurrentFSMState(ctx, version))
			return false;

		if (!ctx.Read(m_newMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.LoadCurrentFSMState: cannot read m_newMagazine for weapon=" + m_weapon);
			return false;
		}
		if (!ctx.Read(m_oldMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.LoadCurrentFSMState: cannot read m_oldMagazine for weapon=" + m_weapon);
			return false;
		}
		m_newDst = new InventoryLocation;
		
		if (!m_newDst.ReadFromContext(ctx))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " DetachOldMagazine.LoadCurrentFSMState: cannot read m_newDst for weapon=" + m_weapon);
			return false;
		}
		
		return true;
	}
};

/**@class		WeaponReplacingMagAndChamberNextOpenBoltCharged
 * @brief		replace current magazine with new one for weapon charged with open position bolt
 *
 * replace magazine, i.e. eject curr magazine from weapon, attach another (store the old one) 
 * and chamber next bullet from magazine (if possible), make sure bullet is chambered at correct time
 **/
class WeaponReplacingMagAndChamberNextOpenBoltCharged extends WeaponStateBase
{
	WeaponActions m_action;
	int m_actionType;

	ref WeaponStartAction m_start;
	ref WeaponDetachingMag_StoreRemoveChamberBullet m_detach;
	ref OldMagazineHide m_hideOld;
	ref SwapOldAndNewMagazine m_swapMags;
	ref AttachNewMagazine_W4T m_attach;
	ref WeaponChamberFromAttMagOpenbolt_W4T m_chamber;
	ref WeaponChargingOpenBolt_CK m_onCK;

	// substates configuration
	Magazine m_oldMagazine; /// magazine that will be detached
	Magazine m_newMagazine; /// magazine that will be attached
	ref InventoryLocation m_newDst;

	void WeaponReplacingMagAndChamberNextOpenBoltCharged (Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)
	{
		m_action = action;
		m_actionType = actionType;
		m_newMagazine = NULL;

		// setup nested state machine
		m_start = new WeaponStartAction(m_weapon, this, m_action, m_actionType);
		m_detach = new WeaponDetachingMag_StoreRemoveChamberBullet(m_weapon, this);
		m_hideOld = new OldMagazineHide(m_weapon, this);
		m_swapMags = new SwapOldAndNewMagazine(m_weapon, this);
		m_attach = new AttachNewMagazine_W4T(m_weapon, this);
		m_chamber = new WeaponChamberFromAttMagOpenbolt_W4T(m_weapon, this);
		m_onCK = new WeaponChargingOpenBolt_CK(m_weapon, this);

		// events
		WeaponEventBase __so_ = new WeaponEventAnimSliderOpen;
		WeaponEventBase __md_ = new WeaponEventAnimMagazineDetached;
		WeaponEventBase __mh_ = new WeaponEventAnimMagazineHide;
		WeaponEventBase __ms_ = new WeaponEventAnimMagazineShow;
		WeaponEventBase __ma_ = new WeaponEventAnimMagazineAttached;
		WeaponEventBase __ck_ = new WeaponEventAnimCocked;
		WeaponEventBase _fin_ = new WeaponEventHumanCommandActionFinished;

		m_fsm = new WeaponFSM(this); // @NOTE: set owner of the submachine fsm
		m_fsm.AddTransition(new WeaponTransition(	m_start,	__md_,	m_detach));
		m_fsm.AddTransition(new WeaponTransition(	m_detach,	__mh_,	m_hideOld));
		m_fsm.AddTransition(new WeaponTransition(	m_hideOld,	__ms_,	m_swapMags));
		m_fsm.AddTransition(new WeaponTransition(	m_swapMags,	__ma_,	m_chamber, NULL, new GuardAnd(new WeaponGuardWeaponCharged(m_weapon), new WeaponGuardHasAmmo(m_weapon))));
		m_fsm.AddTransition(new WeaponTransition(	m_swapMags,	__ma_,	m_attach));
		
		
		m_fsm.AddTransition(new WeaponTransition(  m_attach, __ck_, m_chamber, NULL, new WeaponGuardHasAmmo(m_weapon)));
		m_fsm.AddTransition(new WeaponTransition(  m_attach, __ck_, m_onCK));
		
		m_fsm.AddTransition(new WeaponTransition(  m_attach, _fin_, NULL));
		m_fsm.AddTransition(new WeaponTransition( m_chamber, _fin_, NULL));
		m_fsm.AddTransition(new WeaponTransition(    m_onCK, _fin_, NULL));
		
		// Safety exits
		m_fsm.AddTransition(new WeaponTransition(m_swapMags, _fin_, null));
		m_fsm.AddTransition(new WeaponTransition(m_hideOld,  _fin_, null));
		m_fsm.AddTransition(new WeaponTransition(m_detach,   _fin_, null));
		m_fsm.AddTransition(new WeaponTransition(m_start,    _fin_, null));	

		m_fsm.SetInitialState(m_start);
	}
	
	override void OnEntry (WeaponEventBase e)
	{
		if (e != NULL)
		{
			WeaponEventSwapMagazine se;
			if (Class.CastTo(se, e))
			{
				int mi = m_weapon.GetCurrentMuzzle();
				m_oldMagazine = m_weapon.GetMagazine(mi);
				m_newMagazine = se.m_magazine;
				m_newDst = se.m_dst;
				
				if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged, m_oldMagazine= " + m_oldMagazine + " m_newMagazine= " + m_newMagazine + " m_oldMagazineDst= " + typename.EnumToString(InventoryLocationType, se.m_dst.GetType())); }
				
				InventoryLocation oldSrc = new InventoryLocation();
				InventoryLocation newSrc = new InventoryLocation();

				if (!m_newMagazine.GetInventory().GetCurrentInventoryLocation(newSrc))
				{
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged cannot get curr inv loc of NEW mag=" + Object.GetDebugName(m_newMagazine));
				}
				if (!m_oldMagazine.GetInventory().GetCurrentInventoryLocation(oldSrc))
				{
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged cannot get curr inv loc of OLD mag=" + Object.GetDebugName(m_oldMagazine));
				}
				
				// move to LH
				InventoryLocation lhand = new InventoryLocation();
				lhand.SetAttachment(e.m_player, m_newMagazine, InventorySlots.LEFTHAND);
				
				if (GameInventory.LocationSyncMoveEntity(newSrc, lhand))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged, ok - new magazine removed from inv (inv->LHand)"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged, error - cannot new remove mag from inv");

				m_detach.m_magazine = m_oldMagazine;
				m_detach.m_dst = m_newDst;

				m_swapMags.m_newMagazine = m_newMagazine;
				
				oldSrc.SetItem(m_newMagazine);
				m_swapMags.m_newDst = oldSrc;
			}
		}
		super.OnEntry(e);
	}
	
	override void OnExit (WeaponEventBase e)
	{
		super.OnExit(e);
		
		EntityAI leftHandItem = e.m_player.GetInventory().FindAttachment(InventorySlots.LEFTHAND);
		Magazine mag = Magazine.Cast(leftHandItem);
		
		if(mag)
		{
			if (m_newMagazine)
				e.m_player.GetInventory().ClearInventoryReservationEx( m_newMagazine , null );
			if (m_oldMagazine)
				e.m_player.GetInventory().ClearInventoryReservationEx( m_oldMagazine , null );
			
			InventoryLocation il = new InventoryLocation();
			
			e.m_player.GetInventory().FindFreeLocationFor(mag, FindInventoryLocationType.CARGO, il);
			
			if (!il.IsValid())
			{
				if (DayZPlayerUtils.HandleDropMagazine(e.m_player, mag))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged, ok - no inventory space for old magazine - dropped to ground - exit"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged, error - cannot drop magazine from left hand after not found inventory space for old magazine - exit");
				
			}
			else
			{
				InventoryLocation oldSrc = new InventoryLocation();
				mag.GetInventory().GetCurrentInventoryLocation(oldSrc);
				
				if (GameInventory.LocationSyncMoveEntity(oldSrc, il))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged, ok - old magazine removed from wpn (LHand->inv) - exit"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged, error - cannot remove old mag from wpn - exit");
			}
		}

		m_oldMagazine = NULL;
		m_newMagazine = NULL;
		m_newDst = NULL;
	}
	
	override void OnAbort(WeaponEventBase e)
	{
		super.OnAbort(e);
		
		EntityAI leftHandItem = e.m_player.GetInventory().FindAttachment(InventorySlots.LEFTHAND);
		Magazine mag = Magazine.Cast(leftHandItem);
		
		if (mag)
		{
			if (m_newMagazine)
				e.m_player.GetInventory().ClearInventoryReservationEx( m_newMagazine , null );
			if (m_oldMagazine)
				e.m_player.GetInventory().ClearInventoryReservationEx( m_oldMagazine , null );
			
			InventoryLocation il = new InventoryLocation();
			
			e.m_player.GetInventory().FindFreeLocationFor(mag, FindInventoryLocationType.CARGO, il);
		
			if (!il.IsValid())
			{
				if (DayZPlayerUtils.HandleDropMagazine(e.m_player, mag))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged, ok - no inventory space for old magazine - dropped to ground - abort"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged, error - cannot drop magazine from left hand after not found inventory space for old magazine - abort");
				
			}
			else
			{
				InventoryLocation oldSrc = new InventoryLocation();
				mag.GetInventory().GetCurrentInventoryLocation(oldSrc);
				
				if (GameInventory.LocationSyncMoveEntity(oldSrc, il))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged, ok - old magazine removed from wpn (LHand->inv) - abort"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged, error - cannot remove old mag from wpn - abort");
			}
		}
	}
	
	override bool SaveCurrentFSMState (ParamsWriteContext ctx)
	{
		if (!super.SaveCurrentFSMState(ctx))
			return false;

		if (!ctx.Write(m_newMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged.SaveCurrentFSMState: cannot write m_newMagazine for weapon=" + m_weapon);
			return false;
		}

		if (!ctx.Write(m_oldMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged.SaveCurrentFSMState: cannot write m_oldMagazine for weapon=" + m_weapon);
			return false;
		}
		
		if (!m_newDst.WriteToContext(ctx))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged.SaveCurrentFSMState: cannot write m_newDst for weapon=" + m_weapon);
			return false;
		}
		
		return true;
	}

	override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
	{
		if (!super.LoadCurrentFSMState(ctx, version))
			return false;

		if (!ctx.Read(m_newMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged.LoadCurrentFSMState: cannot read m_newMagazine for weapon=" + m_weapon);
			return false;
		}
		if (!ctx.Read(m_oldMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged.LoadCurrentFSMState: cannot read m_oldMagazine for weapon=" + m_weapon);
			return false;
		}
		m_newDst = new InventoryLocation;
		
		if (!m_newDst.ReadFromContext(ctx))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponReplacingMagAndChamberNextOpenBoltCharged.LoadCurrentFSMState: cannot read m_newDst for weapon=" + m_weapon);
			return false;
		}
		
		return true;
	}
};