DIFF

WeaponAttachMagazine.c

class RemoveNewMagazineFromInventory extends WeaponStateBase
{
	Magazine m_newMagazine; /// magazine that will be removed from inventory
	ref InventoryLocation m_newSrc;

	void RemoveNewMagazineFromInventory (Weapon_Base w = NULL, WeaponStateBase parent = NULL)
	{
		m_newMagazine = NULL;
		m_newSrc = NULL;
	}

	override void OnEntry (WeaponEventBase e)
	{
		if(e)
		{
			if (!m_newSrc.IsValid())
				Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RemoveNewMagazineFromInventory m_newSrc=invalid, item not in bubble?");

			if (m_newMagazine && m_newSrc && m_newSrc.IsValid())
			{
				InventoryLocation curr = new InventoryLocation;
				m_newMagazine.GetInventory().GetCurrentInventoryLocation(curr);

				if (m_newSrc.GetType() == InventoryLocationType.GROUND && curr.GetType() == InventoryLocationType.ATTACHMENT && curr.GetSlot() == InventorySlots.LEFTHAND)
				{
					// already in LH
				}
				else
				{
					InventoryLocation lhand = new InventoryLocation;
					lhand.SetAttachment(e.m_player, m_newMagazine, InventorySlots.LEFTHAND);
					if (GameInventory.LocationSyncMoveEntity(m_newSrc, lhand))
					{
						if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RemoveNewMagazineFromInventory, ok - new magazine removed from inv (inv->LHand)"); }
					}
					else
						Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RemoveNewMagazineFromInventory, error - cannot new remove mag from inv");
				}
			}
			else
				Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RemoveNewMagazineFromInventory, error - no magazines configured for replace (m_old=m_new=NULL)");
		}
		super.OnEntry(e);
	}

	override void OnAbort (WeaponEventBase e)
	{
		m_newMagazine = NULL;
		m_newSrc = NULL;

		super.OnAbort(e);
	}

	override void OnExit (WeaponEventBase e)
	{
		m_weapon.ShowMagazine();

		m_newMagazine = NULL;
		m_newSrc = NULL;
		super.OnExit(e);
	}

	override bool SaveCurrentFSMState (ParamsWriteContext ctx)
	{
		if (!super.SaveCurrentFSMState(ctx))
			return false;

		if (!ctx.Write(m_newMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RemoveNewMagazineFromInventory.SaveCurrentFSMState: cannot write m_newMagazine for weapon=" + m_weapon);
			return false;
		}

		if (!OptionalLocationWriteToContext(m_newSrc, ctx))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RemoveNewMagazineFromInventory.SaveCurrentFSMState: cannot write m_newSrc for weapon=" + m_weapon);
			return false;
		}
		return true;
	}

	override bool LoadCurrentFSMState (ParamsReadContext ctx, int version)
	{
		if (!super.LoadCurrentFSMState(ctx, version))
			return false;

		if (!ctx.Read(m_newMagazine))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RemoveNewMagazineFromInventory.LoadCurrentFSMState: cannot read m_newMagazine for weapon=" + m_weapon);
			return false;
		}

		if (!OptionalLocationReadFromContext(m_newSrc, ctx))
		{
			Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " RemoveNewMagazineFromInventory.LoadCurrentFSMState: cannot read m_newSrc for weapon=" + m_weapon);
			return false;
		}
		return true;
	}
};


class RemoveNewMagazineFromInventory_OnEntryShowMag extends RemoveNewMagazineFromInventory
{
	override void OnEntry (WeaponEventBase e)
	{
		if(e)
			m_weapon.ShowMagazine();
		super.OnEntry(e);
	}
};


class WeaponAttachMagazine extends WeaponStateBase
{
	WeaponActions m_action;
	int m_actionType;

	ref WeaponStartAction m_start;
	ref AttachNewMagazine m_attach;
	ref WeaponChamberFromAttMag_W4T m_chamber;
	ref WeaponCharging_CK m_onCK;
	ref WeaponEjectCasing m_eject;

	void WeaponAttachMagazine (Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)
	{
		m_action = action;
		m_actionType = actionType;

		// setup nested state machine
		m_start = new WeaponStartAction(m_weapon, this, m_action, m_actionType);
		m_eject = new WeaponEjectCasing(m_weapon, this);
		m_attach = new AttachNewMagazine(m_weapon, this);
		m_chamber = new WeaponChamberFromAttMag_W4T(m_weapon, this);
		m_onCK = new WeaponCharging_CK(m_weapon, this);

		// events: MS, MA, BE, CK
		WeaponEventBase _fin_ = new WeaponEventHumanCommandActionFinished;
		WeaponEventBase __ms_ = new WeaponEventAnimMagazineShow;
		WeaponEventBase __so_ = new WeaponEventAnimSliderOpen;
		WeaponEventBase __ma_ = new WeaponEventAnimMagazineAttached;
		WeaponEventBase __ck_ = new WeaponEventAnimCocked;

		m_fsm = new WeaponFSM(this); // @NOTE: set owner of the submachine fsm

		m_fsm.AddTransition(new WeaponTransition(   m_start, __ms_, m_attach));
		m_fsm.AddTransition(new WeaponTransition(   m_start, __so_, m_eject));
		m_fsm.AddTransition(new WeaponTransition(   m_eject, __ms_, m_attach));
		m_fsm.AddTransition(new WeaponTransition(  m_attach, __ck_, m_chamber, NULL, new GuardAnd(new WeaponGuardCurrentChamberEmpty(m_weapon), new WeaponGuardHasAmmo(m_weapon)))); // when opened, there is no __be_ event
		m_fsm.AddTransition(new WeaponTransition(  m_attach, __ck_, m_onCK, NULL, new GuardAnd(new WeaponGuardCurrentChamberEmpty(m_weapon), new GuardNot(new WeaponGuardHasAmmo(m_weapon)))));
		m_fsm.AddTransition(new WeaponTransition(  m_attach, _fin_, NULL));
		m_fsm.AddTransition(new WeaponTransition( m_chamber, _fin_, NULL));
		m_fsm.AddTransition(new WeaponTransition( m_onCK, _fin_, NULL));
		
		// Safety exits
		m_fsm.AddTransition(new WeaponTransition(m_eject  , _fin_, null));
		m_fsm.AddTransition(new WeaponTransition(m_start  , _fin_, null));	
		

		m_fsm.SetInitialState(m_start);
	}

	override void OnEntry (WeaponEventBase e)
	{
		if (e)
		{
			Magazine mag = e.m_magazine;

			InventoryLocation newSrc = new InventoryLocation;
			mag.GetInventory().GetCurrentInventoryLocation(newSrc);
		
			// move to LH
			InventoryLocation lhand = new InventoryLocation;
			lhand.SetAttachment(e.m_player, mag, InventorySlots.LEFTHAND);
			if (GameInventory.LocationSyncMoveEntity(newSrc, lhand))
			{
				if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponAttachMagazine, ok - new magazine removed from inv (inv->LHand)"); }
			}
			else
				Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponAttachMagazine, error - cannot new remove mag from inv");

			InventoryLocation il = new InventoryLocation;
			il.SetAttachment(m_weapon, mag, InventorySlots.MAGAZINE);
			m_attach.m_newMagazine = mag;
			m_attach.m_newDst = il;
		}
		super.OnEntry(e); // @NOTE: super at the end (prevent override from submachine start)
	}

	override void OnAbort (WeaponEventBase e)
	{
		EntityAI leftHandItem = e.m_player.GetInventory().FindAttachment(InventorySlots.LEFTHAND);
		Magazine mag = Magazine.Cast(leftHandItem);
		
		if(mag)
		{
			e.m_player.GetInventory().ClearInventoryReservationEx( mag , null );
			InventoryLocation il = new InventoryLocation;
			e.m_player.GetInventory().FindFreeLocationFor( mag, FindInventoryLocationType.CARGO, il );
		
			if(!il || !il.IsValid())
			{
				if (DayZPlayerUtils.HandleDropMagazine(e.m_player, mag))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponAttachMagazine, ok - no inventory space for old magazine - dropped to ground"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponAttachMagazine, error - cannot drop magazine from left hand after not found inventory space for old magazine");
				
			}
			else
			{
				InventoryLocation oldSrc = new InventoryLocation;
				mag.GetInventory().GetCurrentInventoryLocation(oldSrc);
				
				if (GameInventory.LocationSyncMoveEntity(oldSrc, il))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponAttachMagazine, ok - old magazine removed from wpn (LHand->inv)"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponAttachMagazine, error - cannot remove old mag from wpn");
			}
		}
		super.OnAbort(e);
	}
};

class WeaponAttachMagazineOpenBoltCharged extends WeaponStateBase
{
	WeaponActions m_action;
	int m_actionType;

	ref WeaponStartAction m_start;
	ref AttachNewMagazine m_attach;
	ref WeaponStateBase m_attach_W;
	ref WeaponChamberFromAttMagOpenbolt_W4T m_chamber;
	ref WeaponChargingOpenBolt_CK m_onCK;

	void WeaponAttachMagazineOpenBoltCharged (Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)
	{
		m_action = action;
		m_actionType = actionType;

		// setup nested state machine
		m_start = new WeaponStartAction(m_weapon, this, m_action, m_actionType);
		m_attach = new AttachNewMagazine(m_weapon, this);
		m_attach_W = new WeaponStateBase(m_weapon, this);
		m_chamber = new WeaponChamberFromAttMagOpenbolt_W4T(m_weapon, this);
		m_onCK = new WeaponChargingOpenBolt_CK(m_weapon, this);
		
		

		// events: MS, MA, BE, CK
		WeaponEventBase _fin_ = new WeaponEventHumanCommandActionFinished;
		WeaponEventBase __ms_ = new WeaponEventAnimMagazineShow;
		WeaponEventBase __so_ = new WeaponEventAnimSliderOpen;
		WeaponEventBase __ma_ = new WeaponEventAnimMagazineAttached;
		WeaponEventBase __ck_ = new WeaponEventAnimCocked;

		m_fsm = new WeaponFSM(this); // @NOTE: set owner of the submachine fsm

		m_fsm.AddTransition(new WeaponTransition(   m_start,	__ms_, m_attach));
		m_fsm.AddTransition(new WeaponTransition(	m_attach,	__ma_, m_chamber, NULL, new GuardAnd(new WeaponGuardWeaponCharged(m_weapon), new WeaponGuardHasAmmo(m_weapon))));
		m_fsm.AddTransition(new WeaponTransition(	m_attach,	__ma_, m_attach_W));
		m_fsm.AddTransition(new WeaponTransition(	m_attach_W,	__ck_, m_chamber, NULL, new WeaponGuardHasAmmo(m_weapon)));
		m_fsm.AddTransition(new WeaponTransition(	m_attach_W,	__ck_, m_onCK));
		
		m_fsm.AddTransition(new WeaponTransition(	m_attach, _fin_, NULL));
		m_fsm.AddTransition(new WeaponTransition(	m_attach_W, _fin_, NULL));
		m_fsm.AddTransition(new WeaponTransition(	m_chamber, _fin_, NULL));
		m_fsm.AddTransition(new WeaponTransition(	m_onCK, _fin_, NULL));
		
		
		// Safety exits
		m_fsm.AddTransition(new WeaponTransition(m_start  , _fin_, null));	

		m_fsm.SetInitialState(m_start);
	}

	override void OnEntry (WeaponEventBase e)
	{
		if (e)
		{
			Magazine mag = e.m_magazine;

			InventoryLocation newSrc = new InventoryLocation;
			mag.GetInventory().GetCurrentInventoryLocation(newSrc);
		
			// move to LH
			InventoryLocation lhand = new InventoryLocation;
			lhand.SetAttachment(e.m_player, mag, InventorySlots.LEFTHAND);
			if (GameInventory.LocationSyncMoveEntity(newSrc, lhand))
			{
				if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponAttachMagazine, ok - new magazine removed from inv (inv->LHand)"); }
			}
			else
				Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponAttachMagazineOpenBoltCharged, error - cannot new remove mag from inv");

			InventoryLocation il = new InventoryLocation;
			il.SetAttachment(m_weapon, mag, InventorySlots.MAGAZINE);
			m_attach.m_newMagazine = mag;
			m_attach.m_newDst = il;
		}
		super.OnEntry(e); // @NOTE: super at the end (prevent override from submachine start)
	}

	override void OnAbort (WeaponEventBase e)
	{
		EntityAI leftHandItem = e.m_player.GetInventory().FindAttachment(InventorySlots.LEFTHAND);
		Magazine mag = Magazine.Cast(leftHandItem);
		
		if(mag)
		{
			e.m_player.GetInventory().ClearInventoryReservationEx( mag , null );
			InventoryLocation il = new InventoryLocation;
			e.m_player.GetInventory().FindFreeLocationFor( mag, FindInventoryLocationType.CARGO, il );
		
			if(!il || !il.IsValid())
			{
				if (DayZPlayerUtils.HandleDropMagazine(e.m_player, mag))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponAttachMagazine, ok - no inventory space for old magazine - dropped to ground"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponAttachMagazineOpenBoltCharged, error - cannot drop magazine from left hand after not found inventory space for old magazine");
				
			}
			else
			{
				InventoryLocation oldSrc = new InventoryLocation;
				mag.GetInventory().GetCurrentInventoryLocation(oldSrc);
				
				if (GameInventory.LocationSyncMoveEntity(oldSrc, il))
				{
					if (LogManager.IsWeaponLogEnable()) { wpnDebugPrint("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponAttachMagazine, ok - old magazine removed from wpn (LHand->inv)"); }
				}
				else
					Error("[wpnfsm] " + Object.GetDebugName(m_weapon) + " WeaponAttachMagazineOpenBoltCharged, error - cannot remove old mag from wpn");
			}
		}
		super.OnAbort(e);
	}
};