MagazineShow.c
class MagazineShow extends WeaponStateBase
{
override void OnEntry (WeaponEventBase e)
{
super.OnEntry(e);
if (e)
m_weapon.ShowMagazine();
}
override void OnExit (WeaponEventBase e)
{
super.OnExit(e);
}
};
class MagazineShow_W4T extends MagazineShow
{
override bool IsWaitingForActionFinish () { return true; }
};