MagazineHide.c
class MagazineHide extends WeaponStateBase
{
override void OnEntry (WeaponEventBase e)
{
super.OnEntry(e);
//m_weapon.HideMagazine();
}
override void OnExit (WeaponEventBase e)
{
super.OnExit(e);
}
};
class MagazineHide_W4T extends MagazineHide
{
override bool IsWaitingForActionFinish () { return true; }
};