BulletShow.c
class BulletShow extends WeaponStateBase
{
override void OnEntry (WeaponEventBase e)
{
super.OnEntry(e);
if(e)
m_weapon.ShowBullet(0);
}
override void OnExit (WeaponEventBase e)
{
super.OnExit(e);
}
};
class BulletShow2 extends WeaponStateBase
{
override void OnEntry (WeaponEventBase e)
{
super.OnEntry(e);
if(e)
m_weapon.ShowBullet(1);
}
override void OnExit (WeaponEventBase e)
{
super.OnExit(e);
}
};
class BulletShow_W4T extends BulletShow
{
override bool IsWaitingForActionFinish () { return true; }
};
class BulletShow2_W4T extends BulletShow2
{
override bool IsWaitingForActionFinish () { return true; }
};