BulletHide.c
class BulletHide extends WeaponStateBase
{
override void OnEntry (WeaponEventBase e)
{
super.OnEntry(e);
if(e)
{
m_weapon.SelectionBulletHide();
m_weapon.EffectBulletHide(m_weapon.GetCurrentMuzzle());
}
}
override void OnExit (WeaponEventBase e)
{
super.OnExit(e);
}
};
class BulletHide_W4T extends BulletHide
{
override bool IsWaitingForActionFinish () { return true; }
};