scarl.c
class SCARL_Base : SCARH_Base
{
override RecoilBase SpawnRecoilObject()
{
return new SCARLRecoil(this);
}
override void OnDebugSpawn()
{
GameInventory inventory = GetInventory();
inventory.CreateInInventory( "SCAR_StockBttstck" );
inventory.CreateInInventory( "M4_T3NRDSOptic" );
inventory.CreateInInventory( "Battery9V" );
SpawnAttachedMagazine("Mag_STANAG_30Rnd");
}
};