M4A1.c
class M4A1_Base : RifleBoltLock_Base
{
override RecoilBase SpawnRecoilObject()
{
return new M4a1Recoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
super.OnDebugSpawn();
GameInventory inventory = GetInventory();
inventory.CreateInInventory( "M9A1_Bayonet" );
inventory.CreateInInventory( "M4_OEBttstck" );
inventory.CreateInInventory( "M4_RISHndgrd" );
inventory.CreateInInventory( "UniversalLight" );
inventory.CreateInInventory( "M4_T3NRDSOptic" );
inventory.CreateInInventory( "Battery9V" );
inventory.CreateInInventory( "Battery9V" );
}
};