M16A2.c
class M16A2_Base : RifleBoltLock_Base
{
override RecoilBase SpawnRecoilObject()
{
return new M16A2Recoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
SpawnAttachedMagazine("Mag_STANAG_60Rnd");
}
};