M14.c
class M14_Base : RifleBoltLock_Base
{
override RecoilBase SpawnRecoilObject()
{
return new M14Recoil(this);
}
override void OnDebugSpawn()
{
GameInventory inventory = GetInventory();
inventory.CreateInInventory( "ACOGOptic_6x" );
inventory.CreateInInventory( "ImprovisedSuppressor" );
inventory.CreateInInventory( "Battery9V" );
SpawnAttachedMagazine("Mag_M14_20Rnd");
}
};