FAMAS.c
class Famas_Base : RifleBoltFree_Base
{
override RecoilBase SpawnRecoilObject()
{
return new FamasRecoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
SpawnAttachedMagazine("Mag_Famas_25Rnd");
}
/*override int GetWeaponSpecificCommand(int weaponAction ,int subCommand)
{
if ( weaponAction == WeaponActions.RELOAD)
{
switch (subCommand)
{
case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET:
return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET;
case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET:
return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET;
case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET:
return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET;
case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET:
return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET;
default:
return subCommand;
}
}
return subCommand;
}*/
};
class FAMAS : Famas_Base {};
class SawedOffFAMAS : Famas_Base {};