AK74.c
class AK74_Base : AKM_Base
{
override RecoilBase SpawnRecoilObject()
{
return new Ak74Recoil(this);
}
//Debug menu Spawn Ground Special
override void OnDebugSpawn()
{
GameInventory inventory = GetInventory();
inventory.CreateInInventory( "AK74_WoodBttstck" );
inventory.CreateInInventory( "AK74_Hndgrd" );
inventory.CreateInInventory( "PSO1Optic" );
inventory.CreateInInventory( "AK_Bayonet" );
inventory.CreateInInventory( "Battery9V" );
SpawnAttachedMagazine("Mag_AK74_30Rnd");
}
};
class AK74 : AK74_Base
{
override bool CanEnterIronsights()
{
ItemOptics optic = GetAttachedOptics();
if (optic && PSO1Optic.Cast(optic) || PSO11Optic.Cast(optic) || PSO6Optic.Cast(optic) || KazuarOptic.Cast(optic))
return true;
return super.CanEnterIronsights();
}
};