/**@class Archery_Base
* @brief base for Archery
* @NOTE name copies config base class
**/
class Archery_Base : Weapon_Base
{
void Archery_Base();
override float GetChanceToJam()
{
return 0.0;
}
}
Esc
↑↓ to navigate · ↵ to open · type Class.member to scope