WheelSmoke.c
class EffWheelSmoke : EffectParticle
{
const float WHEEL_SMOKE_THRESHOLD = 5.0;
void EffWheelSmoke()
{
}
void SetSurface(string surface)
{
int particleID = Surface.GetWheelParticleID(surface);
if (m_ParticleID != particleID)
{
if (particleID != 0)
{
SetParticleState(particleID);
}
else
{
Stop();
}
}
}
void SetParticleState( int state )
{
bool was_playing = IsPlaying();
Stop();
SetParticleID(state);
if (was_playing)
{
Start(); // resume effect
}
}
}