ZombieMaleBase.c
class ZombieMaleBaseclass ZmbM_CitizenASkinny_Baseclass ZmbM_CitizenASkinny_LT_Baseclass ZmbM_CitizenBFat_Baseclass ZmbM_ClerkFat_Baseclass ZmbM_ClerkFat_LT_Baseclass ZmbM_CommercialPilotOld_Baseclass ZmbM_CommercialPilotOld_LT_Baseclass ZmbM_ConstrWorkerNormal_Baseclass ZmbM_DoctorFat_Baseclass ZmbM_FarmerFat_Baseclass ZmbM_FarmerFat_LT_Baseclass ZmbM_FirefighterNormal_Baseclass ZmbM_FishermanOld_Baseclass ZmbM_HandymanNormal_Baseclass ZmbM_HeavyIndustryWorker_Baseclass ZmbM_HermitSkinny_Baseclass ZmbM_HikerSkinny_Baseclass ZmbM_HunterOld_Baseclass ZmbM_Jacket_Baseclass ZmbM_Jacket_LT_Baseclass ZmbM_JoggerSkinny_Baseclass ZmbM__Runner_Baseclass ZmbM_JournalistSkinny_Baseclass ZmbM_MechanicSkinny_Baseclass ZmbM_MotobikerFat_Baseclass ZmbM_OffshoreWorker_Baseclass ZmbM_ParamedicNormal_Baseclass ZmbM_PatientSkinny_Baseclass ZmbM_PatrolNormal_Baseclass ZmbM_PolicemanFat_Baseclass ZmbM_PolicemanSpecForce_Baseclass ZmbM_priestPopSkinny_Baseclass ZmbM_PrisonerSkinny_Baseclass ZmbM_SkaterYoung_Baseclass ZmbM_SkaterYoung_LT_Baseclass ZmbM_Gamedev_Baseclass ZmbM_Soldier_Baseclass ZmbM_SoldierNormal_Baseclass ZmbM_SurvivorDean_Baseclass ZmbM_usSoldier_normal_Baseclass ZmbM_VillagerOld_Baseclass ZmbM_VillagerOld_LT_Baseclass ZmbM_NBC_Yellowclass ZmbM_NBC_Greyclass ZmbM_NBC_Whiteclass ZmbM_Mummy
class ZombieMaleBase extends ZombieBase
{
override string CaptureSound()
{
return "ZmbM_Normal_HeavyHit_Soundset";
}
override string ReleaseSound()
{
return "ZmbM_Normal_CallToArmsShort_Soundset";
}
};
//! Base class for eatch Infected type
class ZmbM_CitizenASkinny_Base extends ZombieMaleBase
{
};
class ZmbM_CitizenASkinny_LT_Base extends ZombieMaleBase
{
};
class ZmbM_CitizenBFat_Base extends ZombieMaleBase
{
};
class ZmbM_ClerkFat_Base extends ZombieMaleBase
{
};
class ZmbM_ClerkFat_LT_Base extends ZombieMaleBase
{
};
class ZmbM_CommercialPilotOld_Base extends ZombieMaleBase
{
};
class ZmbM_CommercialPilotOld_LT_Base extends ZombieMaleBase
{
};
class ZmbM_ConstrWorkerNormal_Base extends ZombieMaleBase
{
};
class ZmbM_DoctorFat_Base extends ZombieMaleBase
{
};
class ZmbM_FarmerFat_Base extends ZombieMaleBase
{
};
class ZmbM_FarmerFat_LT_Base extends ZombieMaleBase
{
};
class ZmbM_FirefighterNormal_Base extends ZombieMaleBase
{
};
class ZmbM_FishermanOld_Base extends ZombieMaleBase
{
};
class ZmbM_HandymanNormal_Base extends ZombieMaleBase
{
};
class ZmbM_HeavyIndustryWorker_Base extends ZombieMaleBase
{
};
class ZmbM_HermitSkinny_Base extends ZombieMaleBase
{
};
class ZmbM_HikerSkinny_Base extends ZombieMaleBase
{
};
class ZmbM_HunterOld_Base extends ZombieMaleBase
{
};
class ZmbM_Jacket_Base extends ZombieMaleBase
{
};
class ZmbM_Jacket_LT_Base extends ZombieMaleBase
{
};
class ZmbM_JoggerSkinny_Base extends ZombieMaleBase
{
};
class ZmbM__Runner_Base extends ZombieMaleBase
{
};
class ZmbM_JournalistSkinny_Base extends ZombieMaleBase
{
};
class ZmbM_MechanicSkinny_Base extends ZombieMaleBase
{
};
class ZmbM_MotobikerFat_Base extends ZombieMaleBase
{
};
class ZmbM_OffshoreWorker_Base extends ZombieMaleBase
{
};
class ZmbM_ParamedicNormal_Base extends ZombieMaleBase
{
};
class ZmbM_PatientSkinny_Base extends ZombieMaleBase
{
};
class ZmbM_PatrolNormal_Base extends ZombieMaleBase
{
override bool IsZombieMilitary()
{
return true;
}
};
class ZmbM_PolicemanFat_Base extends ZombieMaleBase
{
};
class ZmbM_PolicemanSpecForce_Base extends ZombieMaleBase
{
};
class ZmbM_priestPopSkinny_Base extends ZombieMaleBase
{
};
class ZmbM_PrisonerSkinny_Base extends ZombieMaleBase
{
};
class ZmbM_SkaterYoung_Base extends ZombieMaleBase
{
};
class ZmbM_SkaterYoung_LT_Base extends ZombieMaleBase
{
};
class ZmbM_Gamedev_Base extends ZombieMaleBase
{
};
class ZmbM_Soldier_Base extends ZombieMaleBase
{
override bool IsZombieMilitary()
{
return true;
}
};
class ZmbM_SoldierNormal_Base extends ZombieMaleBase
{
override bool IsZombieMilitary()
{
return true;
}
};
class ZmbM_SurvivorDean_Base extends ZombieMaleBase
{
};
class ZmbM_usSoldier_normal_Base extends ZombieMaleBase
{
override bool IsZombieMilitary()
{
return true;
}
};
class ZmbM_VillagerOld_Base extends ZombieMaleBase
{
};
class ZmbM_VillagerOld_LT_Base extends ZombieMaleBase
{
};
class ZmbM_NBC_Yellow extends ZombieMaleBase
{
override bool ResistContaminatedEffect()
{
return true;
}
};
class ZmbM_NBC_Grey extends ZombieMaleBase
{
override bool ResistContaminatedEffect()
{
return true;
}
override bool IsZombieMilitary()
{
return true;
}
};
class ZmbM_NBC_White extends ZombieMaleBase
{
override bool ResistContaminatedEffect()
{
return true;
}
override bool IsZombieMilitary()
{
return true;
}
};
class ZmbM_Mummy extends ZombieMaleBase
{
#ifndef SERVER
protected ZombieMummyLight m_EyeLight;
override void EEInit()
{
if (!IsDamageDestroyed())//walking up to or connecting to already dead zombies check
m_EyeLight = ZombieMummyLight.Cast(ScriptedLightBase.CreateLightAtObjMemoryPoint(ZombieMummyLight, this, "MummyLight"));
}
void ~ZmbM_Mummy()
{
if (m_EyeLight)
m_EyeLight.Destroy();
}
override void OnDamageDestroyed(int oldLevel)
{
if (m_EyeLight)
m_EyeLight.FadeOut(15);
g_Game.GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( ChangeVisual, 1000);
}
void ChangeVisual()
{
int index = GetHiddenSelectionIndex("camo");
SetObjectMaterial(index, "dz\\characters\\zombies\data\\Mummy_dead.rvmat");
SetObjectTexture(index, "dz\\characters\\zombies\\data\\Mummy_dead_CO.paa");
}
#endif
override bool ResistContaminatedEffect()
{
return true;
}
};