Wreck_MI8.c
//New russian helicopter crash site
class Wreck_Mi8_Crashed extends CrashBase
{
void Wreck_Mi8_Crashed()
{
if ( !g_Game.IsDedicatedServer() )
{
m_ParticleEfx = ParticleManager.GetInstance().PlayOnObject(ParticleList.SMOKING_HELI_WRECK, this, Vector(2, 0, -5));
}
}
}
//Old Russian helicopter crash site
class Wreck_Mi8 extends CrashBase
{
}