irrigationtunnel_entrance.c
class Land_IrrigationTunnel_Entrance_01 : BuildingSuper
{
override void OnDebugSpawn()
{
GameInventory inventory = GetInventory();
ItemBase item;
if (Class.CastTo(item, inventory.CreateInInventory("WoodenStick")))
item.SetQuantityMax();
if (Class.CastTo(item, inventory.CreateInInventory("Rope")))
item.SetQuantityMax();
}
};