House_2M1.c
class Land_House_2M1 : BuildingWithFireplaceNasdara
{
override void OnDebugSpawn()
{
//TODO: spawn house rebuilded
}
};
class Land_House_2M1_Dam2 : BuildingWithFireplaceNasdara
{
override void OnDebugSpawn()
{
ConstructionBase con = ConstructionBase.Cast(GetConstructionBasic());
con.BuildPartServerEx(null,"rubble_rubble1",-1);
con.BuildPartServerEx(null,"rubble_rubble2",-1);
con.BuildPartServerEx(null,"wall1_wood",-1);
con.BuildPartServerEx(null,"wall2_wood",-1);
con.BuildPartServerEx(null,"wall3_brick",-1);
con.BuildPartServerEx(null,"roof1",-1);
}
};