_constants.c
enum eBadgeLevel
{
NONE,
FIRST,
SECOND,
THIRD,
}
enum eDisplayElements
{
DELM_BADGE_STUFFED,
DELM_BADGE_WET,
DELM_BADGE_SICK,
DELM_BADGE_POISONED,
DELM_BADGE_FRACTURE,
DELM_BADGE_BLEEDING,
DELM_BADGE_PILLS,
DELM_BADGE_HEARTBEAT,
DELM_BADGE_LEGS,
DELM_TDCY_HEALTH,
DELM_TDCY_BLOOD,
DELM_TDCY_TEMPERATURE,
DELM_TDCY_ENERGY,
DELM_TDCY_WATER,
DELM_TDCY_BACTERIA,
//------------------
DELM_STANCE,
COUNT
}
//constants related to ui
//key constants
const int NTFKEY_THIRSTY = 1;
const int NTFKEY_HUNGRY = 2;
const int NTFKEY_WARMTH = 3;
const int NTFKEY_WETNESS = 4;
const int NTFKEY_FRACTURE = 5;
const int NTFKEY_HEALTHY = 6;
const int NTFKEY_FEVERISH = 7;
const int NTFKEY_SICK = 8;
const int NTFKEY_STUFFED = 9;
const int NTFKEY_BLEEDISH = 10;
const int NTFKEY_BLOOD = 11;
const int NTFKEY_LIVES = 12;
const int NTFKEY_BACTERIA = 13;
const int NTFKEY_POISONED = 14;
const int NTFKEY_PILLS = 15;
const int NTFKEY_HEARTBEAT = 16;
const int NTFKEY_LEGS = 17;
//tendency
const int TENDENCY_STABLE = 0;
const int TENDENCY_INC_LOW = 1;
const int TENDENCY_INC_MED = 2;
const int TENDENCY_INC_HIGH = 3;
const int TENDENCY_DEC_LOW = 4;
const int TENDENCY_DEC_MED = 5;
const int TENDENCY_DEC_HIGH = 6;