TendencyTemperature.c
class TendencyTemperature extends DisplayElementTendency
{
void TendencyTemperature(PlayerBase player)
{
TENDENCY_MASK = 7;// 3 bits
SERIOUSNESS_BIT_MASK = 7;// 3 bits
SERIOUSNESS_BIT_OFFSET = 3;//3 bit offset
NUM_OF_BITS = 6;
m_Type = eDisplayElements.DELM_TDCY_TEMPERATURE;
m_Key = NTFKEY_FEVERISH;
}
override int TranslateLevelToStatus(int level)
{
if( level == DSLevelsTemp.WARNING_PLUS ) return 2;
if( level == DSLevelsTemp.CRITICAL_PLUS ) return 3;
if( level == DSLevelsTemp.BLINKING_PLUS ) return 4;
if( level == DSLevelsTemp.WARNING_MINUS ) return 5;
if( level == DSLevelsTemp.CRITICAL_MINUS ) return 6;
if( level == DSLevelsTemp.BLINKING_MINUS ) return 7;
return 1;
}
}