BadgeBleeding.c
class BadgeBleeding extends DisplayElementBadge
{
void BadgeBleeding(PlayerBase player)
{
NUM_OF_BITS = 1;
m_Key = NTFKEY_BLEEDISH;
m_Type = eDisplayElements.DELM_BADGE_BLEEDING;
m_IsClientOnly = true;
}
override void UpdateHUD()
{
super.UpdateHUD();
}
}