ActionInjectTarget.c
class ActionInjectTarget: ActionSingleUseBase
{
void ActionInjectTarget()
{
m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INJECTIONTARGET;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
m_Text = "#inject_target";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
}
override void OnExecuteServer( ActionData action_data )
{
if (CanReceiveAction(action_data.m_Target))
{
if (action_data.m_MainItem)
{
ApplyModifiers(action_data);
}
}
}
override void OnEndServer( ActionData action_data )
{
super.OnEndServer(action_data);
if (action_data.m_WasExecuted && action_data.m_MainItem )
{
action_data.m_MainItem.Delete();
}
}
override void ApplyModifiers( ActionData action_data )
{
action_data.m_MainItem.OnApply( PlayerBase.Cast(action_data.m_Target.GetObject()));
//PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
//ntarget.GiveShock(100);
}
};