ActionTurnOnTransmitter.c
class ActionTurnOnTransmitterCB : ActionSingleUseBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CASingleUseTurnOnPlugged();
}
}
class ActionTurnOnTransmitter : ActionTurnOnWhileInHands
{
void ActionTurnOnTransmitter()
{
m_CallbackClass = ActionTurnOnTransmitterCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_ON;
m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_ON;
m_Text = "#turn_on";
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
if (item.IsTransmitter())
{
return item.HasEnergyManager() && !item.GetCompEM().IsWorking();
}
return false;
}
override void OnExecuteServer(ActionData action_data)
{
action_data.m_MainItem.GetCompEM().SwitchOn();
}
}