ActionTurnOnAlarmClock.c
class ActionTurnOnAlarmClockCB : ActionSingleUseBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CASingleUseTurnOnPlugged;
}
}
class ActionTurnOnAlarmClock: ActionTurnOnWhileInHands
{
void ActionTurnOnAlarmClock()
{
m_CallbackClass = ActionTurnOnAlarmClockCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_STOP_ALARM;
m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_STOP_ALARM;
m_Text = "#turn_on";
}
override bool HasProneException()
{
return true;
}
override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
{
AlarmClock_ColorBase alarm = AlarmClock_ColorBase.Cast(item);
return (!alarm.IsAlarmOn() && !alarm.IsRinging());
}
/*
override void OnExecuteClient( ActionData action_data )
{
AlarmClock_ColorBase alarm = AlarmClock_ColorBase.Cast(action_data.m_MainItem);
if (alarm)
alarm.TurnOnClient();
}
*/
override void OnExecuteServer( ActionData action_data )
{
AlarmClock_ColorBase alarm = AlarmClock_ColorBase.Cast(action_data.m_MainItem);
if (alarm)
alarm.TurnOn();
}
}