ActionTurnOffWhileInHands.c
class ActionTurnOffWhileInHands : ActionSingleUseBase
{
void ActionTurnOffWhileInHands()
{
m_Text = "#switch_off";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined();
m_ConditionTarget = new CCTNone();
}
override bool HasTarget()
{
return false;
}
override bool HasProneException()
{
return true;
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
if (item.IsInherited(Roadflare))
{
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE;
m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LIGHTFLARE;
}
else if (item.IsInherited(Chemlight_ColorBase))
{
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT;
m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT;
}
else if (item.IsInherited(GPSReceiver))
{
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER;
m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER;
}
else
{
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF;
m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF;
}
return item.HasEnergyManager() && item.GetCompEM().CanSwitchOff();
}
override void OnExecuteServer(ActionData action_data)
{
action_data.m_MainItem.GetCompEM().SwitchOff();
}
}