ActionTurnOffTransmitter.c
class ActionTurnOffTransmitterCB : ActionSingleUseBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CASingleUse();
}
}
class ActionTurnOffTransmitter: ActionTurnOffWhileInHands
{
void ActionTurnOffTransmitter()
{
m_CallbackClass = ActionTurnOffTransmitterCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF;
m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_Text = "#turn_off";
}
override bool HasProneException()
{
return true;
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
if (item.IsTransmitter())
{
return item.HasEnergyManager() && item.GetCompEM().IsWorking();
}
return false;
}
override void OnExecuteServer(ActionData action_data)
{
action_data.m_MainItem.GetCompEM().SwitchOff();
}
}