ActionTurnOffAlarmClock.c
class ActionTurnOffAlarmClockCB : ActionSingleUseBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CASingleUseTurnOnPlugged;
}
}
class ActionTurnOffAlarmClock: ActionTurnOffWhileInHands
{
void ActionTurnOffAlarmClock()
{
m_CallbackClass = ActionTurnOffAlarmClockCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_STOP_ALARM;
m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_STOP_ALARM;
m_Text = "#turn_off";
}
override bool HasProneException()
{
return true;
}
override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
ClockBase alarm = ClockBase.Cast(item);
return (alarm.IsRinging() || alarm.IsAlarmOn());
}
override void OnExecuteServer( ActionData action_data )
{
ClockBase alarm = ClockBase.Cast(action_data.m_MainItem);
if (alarm)
alarm.TurnOff();
}
}