ActionTogglePlaceObjectDigging.c
// Toggle object class for items which are able to dig
class ActionTogglePlaceObjectDigging : ActionTogglePlaceObject
{
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
if (!g_Game.IsDedicatedServer())
{
if (!CfgGameplayHandler.GetDisableColdAreaPlacementCheck() && player.GetInColdArea())
return false;
}
return true;
}
}