ActionTakeABiteCan.c
//!DEPRECATED
class ActionTakeABiteCan: ActionTakeABite
{
override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
return false;
/*
//if staging for cans is introduced
if ( action_data.m_MainItem && action_data.m_MainItem.IsOpen() )
{
return true;
}
return false;
*/
}
};