ActionPlaceFireplaceIndoor.c
class ActionPlaceFireplaceIndoor: ActionSingleUseBase
{
void ActionPlaceFireplaceIndoor()
{
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
m_Text = "#place_object";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTCursor;
}
override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
if ( !target ) return false;
Object target_object = target.GetObject();
string action_selection = target_object.GetActionComponentName( target.GetComponentIndex() );
BuildingWithFireplace building = BuildingWithFireplace.Cast( target_object );
if ( target_object && building && action_selection.Contains( FireplaceIndoor.FIREPOINT_ACTION_SELECTION ) )
{
if ( !IsInReach(player, target, UAMaxDistances.DEFAULT) ) return false;
vector fire_point_pos_world, fire_point_rot_world;
int fire_point_index = FireplaceIndoor.GetFirePointIndex( action_selection );
if ( FireplaceIndoor.CanPlaceFireplaceInSelectedSpot( building, fire_point_index, fire_point_pos_world, fire_point_rot_world ) )
{
float rot_deg = 0.0;
if ( building.HasSelection( FireplaceIndoor.FIREPOINT_PLACE_ROT + fire_point_index.ToString() ) )
{
vector diff = fire_point_rot_world - fire_point_pos_world;
diff[1] = 0.0;
diff.Normalize();
float dotp = vector.Dot( "0 0 1" , diff );
rot_deg = Math.Acos( dotp ) * Math.RAD2DEG;
if ( ( diff[0] < 0 ) && ( diff[2] < 0 ) )
rot_deg = 360.0 - rot_deg;
else if ( ( diff[0] < 0 ) && ( diff[2] > 0 ) )
rot_deg = 360.0 - rot_deg;
//Debug.DrawArrow( fire_point_pos_world, fire_point_pos_world + diff );
}
float fire_point_dist = vector.Distance( fire_point_pos_world, player.GetPosition() );
if ( fire_point_dist <= 2 )
{
player.SetLastFirePoint( fire_point_pos_world );
player.SetLastFirePointIndex( fire_point_index );
player.SetLastFirePointRot( rot_deg );
return true;
}
}
}
return false;
}
override void OnExecuteServer(ActionData action_data)
{
FireplaceBase fireplaceInHands = FireplaceBase.Cast(action_data.m_MainItem);
Object targetObject = action_data.m_Target.GetObject();
BuildingWithFireplace buildingFireplace = BuildingWithFireplace.Cast(targetObject);
//replace fireplace with lambda
FireplaceToIndoorsLambda lambda = new FireplaceToIndoorsLambda(fireplaceInHands, buildingFireplace.GetFireplaceType(0), action_data.m_Player, action_data.m_Player.GetLastFirePoint(), action_data.m_Target.GetObject());
lambda.SetTransferParams(true, true, true);
action_data.m_Player.ServerReplaceItemInHandsWithNewElsewhere(lambda);
}
override bool IsLockTargetOnUse()
{
return false;
}
}
class FireplaceToIndoorsLambda : TurnItemIntoItemLambda
{
int m_FirePointIndex;
float m_FireplaceRot;
vector m_SmokePosition;
void FireplaceToIndoorsLambda( EntityAI old_item, string new_item_type, PlayerBase player, vector pos, Object target )
{
InventoryLocation gnd = new InventoryLocation;
vector mtx[4];
Math3D.MatrixIdentity4( mtx );
mtx[3] = pos;
gnd.SetGround( NULL, mtx );
OverrideNewLocation( gnd );
//set fire point index and smoke point position in world
m_FirePointIndex = player.GetLastFirePointIndex();
m_FireplaceRot = player.GetLastFirePointRot();
vector smoke_point_pos = target.GetSelectionPositionMS( FireplaceIndoor.FIREPOINT_SMOKE_POSITION + m_FirePointIndex.ToString() );
vector smoke_point_pos_world = target.ModelToWorld( smoke_point_pos );
m_SmokePosition = smoke_point_pos_world;
}
override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item)
{
super.CopyOldPropertiesToNew( old_item, new_item );
FireplaceIndoor fireplace_indoor = FireplaceIndoor.Cast( new_item );
if ( fireplace_indoor )
{
//set fire point index
fireplace_indoor.SetFirePointIndex( m_FirePointIndex );
//get fire and smoke position
fireplace_indoor.SetSmokePointPosition( m_SmokePosition );
vector fprot = vector.Zero;
fprot[0] = m_FireplaceRot;
fireplace_indoor.SetOrientation( fprot );
//synchronize
fireplace_indoor.Synchronize();
}
}
};