ActionInteractCodeLockBase.c
class ActionInteractCodeLockBase : ActionInteractBase
{
protected const string ATTACHMENT_CODE_LOCK = "Att_CodeLock";
protected bool m_IsFacingBackside;
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
#ifndef NO_GUI
if (g_Game.GetUIManager().GetMenu())
return false;
#endif
return true;
}
}