ActionHandcuffTarget.c
//!DEPRECATED
class ActionHandcuffTarget: ActionSingleUseBase
{
void ActionHandcuffTarget()
{
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_HANDCUFFTARGET;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_LOW;
m_Text = "#restrain";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
}
override void OnExecuteServer( ActionData action_data )
{
PlayerBase ntarget = PlayerBase.Cast(action_data.m_Target.GetObject());
action_data.m_MainItem.Delete();
}
override void OnExecuteClient( ActionData action_data )
{
g_Game.GetAnalyticsClient().OnActionRestrain();
}
};