ActionForceASip.c
class ActionForceASip: ActionForceABite
{
void ActionForceASip()
{
m_Sounds.Insert("DrinkBottle_0");
m_Sounds.Insert("DrinkBottle_1");
m_Text = "#give_a_sip";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINotRuinedAndEmpty;
m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
}
};