ActionTurnOnTransmitterOnGround.c
class ActionTurnOnTransmitterOnGround: ActionInteractBase
{
void ActionTurnOnTransmitterOnGround()
{
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_Text = "#turn_on";
}
override bool ActionCondition ( PlayerBase player, ActionTarget target, ItemBase item )
{
Object target_object = target.GetObject();
if ( player && target_object && target_object.IsStaticTransmitter() )
{
EntityAI target_entity = EntityAI.Cast( target_object );
string selection = target_object.GetActionComponentName( target.GetComponentIndex() );
if ( target_entity.HasEnergyManager() && target_entity.GetCompEM().CanSwitchOn() && selection == "power_panel" )
{
AdvancedCommunication transmitter = AdvancedCommunication.Cast( target_object );
//transmitter.DisplayRadioInfo( "OFF", player );
return true;
}
}
return false;
}
override void OnExecuteServer( ActionData action_data )
{
AdvancedCommunication transmitter = AdvancedCommunication.Cast( action_data.m_Target.GetObject() );
transmitter.TurnOnTransmitter();
}
}