ActionTurnOnPowerGenerator.c
class ActionTurnOnPowerGenerator: ActionInteractBase
{
void ActionTurnOnPowerGenerator()
{
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_INTERACTONCE;
m_Text = "#switch_on";
}
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
{
PowerGeneratorBase pg = PowerGeneratorBase.Cast(target.GetObject());
if (pg)
{
if (pg.HasEnergyManager() && pg.GetCompEM().CanSwitchOn() && pg.HasSparkplug() && pg.GetCompEM().CanWork())
{
return true;
}
}
return false;
}
override void OnExecuteServer(ActionData action_data)
{
Object targetObject = action_data.m_Target.GetObject();
if (targetObject)
{
ItemBase target_IB = ItemBase.Cast(targetObject);
target_IB.GetCompEM().SwitchOn();
target_IB.GetCompEM().InteractBranch(target_IB);
}
}
};