ActionTurnOffSpotlight.c
class ActionTurnOffSpotlight: ActionInteractBase
{
void ActionTurnOffSpotlight()
{
m_Text = "#switch_off";
}
override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
Object targetObject = target.GetObject();
string selection = targetObject.GetActionComponentName(target.GetComponentIndex());
ItemBase target_IB = ItemBase.Cast( target.GetObject() );
if ( selection == Spotlight.SEL_REFLECTOR_COMP_U && target_IB.HasEnergyManager() && target_IB.GetCompEM().CanSwitchOff() )
{
return true;
}
return false;
}
override void OnExecuteServer( ActionData action_data )
{
Object targetObject = action_data.m_Target.GetObject();
if ( targetObject )
{
EntityAI target_EAI = EntityAI.Cast( targetObject );
target_EAI.GetCompEM().SwitchOff();
}
}
};