ActionOperatePanel.c
class ActionOperatePanel: ActionInteractBase
{
void ActionOperatePanel()
{
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_Text = "#STR_switch";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINone();
m_ConditionTarget = new CCTCursor();
}
override bool IsLockTargetOnUse()
{
return false;
}
}