ActionMeasureTemperatureTarget.c
class ActionMeasureTemperatureTargetCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.MEASURE_TEMP);
}
};
class ActionMeasureTemperatureTarget : ActionContinuousBase
{
void ActionMeasureTemperatureTarget()
{
m_CallbackClass = ActionMeasureTemperatureTargetCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
m_Text = "#measure_persons_temperature";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTMan(UAMaxDistances.DEFAULT);
}
override void OnFinishProgressClient( ActionData action_data )
{
PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
Thermometer thermometer = Thermometer.Cast(action_data.m_MainItem);
if (thermometer)
{
ntarget.SetLastUAMessage("" + thermometer.GetTemperatureValue(ntarget).ToString() + "#degrees_celsius");
}
}
};