ActionMeasureTemperatureSelf.c
class ActionMeasureTemperatureSelfCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.MEASURE_TEMP);
}
};
class ActionMeasureTemperatureSelf: ActionContinuousBase
{
void ActionMeasureTemperatureSelf()
{
m_CallbackClass = ActionMeasureTemperatureSelfCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_TAKETEMPSELF;
m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_TAKETEMPSELF;
m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_LOW;
m_Text = "#measure_temperature";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTSelf;
}
override bool HasProneException()
{
return true;
}
override bool HasTarget()
{
return false;
}
override void OnFinishProgressClient( ActionData action_data )
{
Thermometer thermometer = Thermometer.Cast(action_data.m_MainItem);
if (thermometer)
{
float value = thermometer.GetTemperatureValue(action_data.m_Player);
action_data.m_Player.m_Hud.SetTemperature(value.ToString() + "#degrees_celsius");
}
}
};