ActionGiveSalineSelf.c
class ActionGiveSalineSelfCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.SALINE);
}
};
class ActionGiveSalineSelf: ActionContinuousBase
{
void ActionGiveSalineSelf()
{
m_CallbackClass = ActionGiveSalineSelfCB;
m_SpecialtyWeight = UASoftSkillsWeight.PRECISE_MEDIUM;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAG;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
m_Text = "#give_saline";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINonRuined;
m_ConditionTarget = new CCTSelf;
}
override bool HasTarget()
{
return false;
}
override void OnFinishProgressServer( ActionData action_data )
{
action_data.m_MainItem.TransferModifiers(action_data.m_Player);
Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
float delta = nacdata.param1;
action_data.m_Player.GetModifiersManager().ActivateModifier(eModifiers.MDF_SALINE);
action_data.m_MainItem.Delete();
}
};