ActionWashHandsSnow.c
class ActionWashHandsSnowCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousRepeat(UATimeSpent.WASH_HANDS);
}
}
class ActionWashHandsSnow : ActionWashHandsWater
{
void ActionWashHandsSnow()
{
m_CallbackClass = ActionWashHandsSnowCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSPOND;
m_FullBody = true;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
m_Text = "#wash_hands";
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINone();
m_ConditionTarget = new CCTWaterSurfaceEx(UAMaxDistances.DEFAULT, LIQUID_SNOW);
}
}