ActionWashHandsItemContinuous.c
class ActionWashHandsItemContinuousCB : ActionContinuousBaseCB
{
override void CreateActionComponent()
{
m_ActionData.m_ActionComponent = new CAContinuousTime(UATimeSpent.WASH_HANDS);
}
};
class ActionWashHandsItemContinuous: ActionContinuousBase
{
void ActionWashHandsItemContinuous()
{
m_CallbackClass = ActionWashHandsItemContinuousCB;
m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_CLEANHANDSBOTTLE;
m_FullBody = false;
m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_CLEANHANDSBOTTLE;
m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
m_Text = "#wash_hands";
}
override bool HasProneException()
{
return true;
}
override void CreateConditionComponents()
{
m_ConditionItem = new CCINotRuinedAndEmpty;
m_ConditionTarget = new CCTSelf;
}
override bool HasTarget()
{
return false;
}
override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
if ( player.GetItemOnSlot("Gloves") )
return false;
bool result = player.HasBloodyHands() && ( item.GetQuantity() >= item.GetDisinfectQuantity() && !item.GetIsFrozen());
return result;
}
override void OnFinishProgressServer(ActionData action_data)
{
PluginLifespan module_lifespan = PluginLifespan.Cast( GetPlugin( PluginLifespan ) );
module_lifespan.UpdateBloodyHandsVisibility( action_data.m_Player, false );
action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(eAgents.SALMONELLA);
action_data.m_MainItem.AddQuantity( -action_data.m_MainItem.GetDisinfectQuantity(), false );
}
};